![]() ![]() General: Enabling online mode now requires all ccert/scert files General: Added more logging options and cleaned up logging menu a bit ![]() I think this is quite normal - the emulatior is still quite young and perhaps my rig is not quite up the task (i7 4710hq, 12 gb ram, 980M) but its worth asking. Mario Kart 8 runs quite well - on most tracks around 50-60 with little bit of stutter now and then (mostly enjoyable) but Tekken Tag Tournament has glitches and slowdown all the time.Ĭaptain toad has no glitches but it has severe FPS spikes. Last but not least, anyone else getting very different results on emulation performance? Maybe its time to make it legal, so companies can start to learn to actually cater to pirates and use it as a marketing tool or maybe just go F2P like Jim Sterling advised. *hard to know what to think about piracy tbh, in principal its bad, but if it does indeed have a positive impact on sales, then maybe not, but the bottom line for now is, that it's hard to tell and probably results across different games/publishers are different. undesirable.īasically they wanted to find dirt on piracy, but the results were inconclusive at best. Yes there are limitations about how to aquire games (what are you allowed to do with your media, hardware, what are you allowed to download etc) etc, but in principal, emulation is legal despite what big boys say.Īlso, there has been many contradicting articles about the effects of piracy and afaik the last big study that EU ordered on the effects of piracy was never made officially public because the results where. GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapExĮversince Sony lost to Bleem! in court and a precedent was made, emulation has been legal. GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds Nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin Nn_boss: Fixed memory corruption during BOSS file download Nn_nim: Partially implemented NIM API and added IOSU nim module Input: Fixed GamePad rumble not working for XInput New memory base for modules is 0x02000000Ĭoreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices Rpl: Rewrote RPL loader from scratch for better accuracy General: Slightly reduced overall memory usage General: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available Misc: Added API nn_acp.ACPIsOverAgeEx, coreinit.MEMCalcHeapSizeForUnitHeap, avm.AVMIsHDCPAvailable, avm.AVMIsHDCPOn Rpl: Added support for reloc types 0xFB (REL16 high) and 0xFD (REL16 low) Coreinit: Fixed codegen API (OSGetCodegenVirtAddrRange) to be compatible with new RPL loader ![]()
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